

When ideas become
Illustrations
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Sneak peak of my works

Henko was a project developed to create an animated film that tells the story of Senshi, a young woman who, after losing her family and home at the hands of Emperor Bokun, swears revenge. With the ancestral knowledge of her samurai father and onmyoji mother, Senshi makes a pact with a fearsome Jorogumo and becomes a high-ranking Geisha to carry out a silent vengeance: assassinating the emperor’s most trusted men one by one, spreading paranoia and terror throughout Japan, until finally infiltrating the palace and ending Bokun’s life.
Softwares


This project tells the story of Tenebro and Solis, entities of light and darkness who find destruction to be their pastime. After losing the Grimario Clavis, a book containing the secrets of the universe, it falls into the hands of Agatha, a young witch seeking revenge. Her discovery sets off a conspiracy against the omniscient beings, unleashing a great battle on Earth for the fate of all existence.
Softwares


The Divas is an experimental project focused on fashion design applied to illustrated characters, aiming to explore different textile textures, color combinations, and bold designs. Fashion design, being a personal passion, is reflected here through the creation of powerful, eccentric, and extravagant female characters, where each illustration seeks to convey a strong and unique presence. Under this concept, The Divas become visual muses that celebrate fashion as a language of creativity and power.
Softwares


Cyborgz is an experimental illustration project whose main goal was to explore cyberpunk aesthetics from a personal and creative perspective. Through two main pieces, it delves into metallic forms, neon lights, and vibrant contrasts that evoke a dystopian future—yet with a unique style that merges the human and the technological. The intention was to play with textures, color, and composition to bring to life characters that convey strength, mystery, and a futuristic aura filled with visual energy..
Softwares



When ideas become
Illustration
I
l
l
u
s
t
r
a
t
i
o
n


When ideas become
Illustration
I
l
l
u
s
t
r
a
t
i
o
n
Sneak peak of my works


Henko was a project developed to create an animated film that tells the story of Senshi, a young woman who, after losing her family and home at the hands of Emperor Bokun, swears revenge. With the ancestral knowledge of her samurai father and onmyoji mother, Senshi makes a pact with a fearsome Jorogumo and becomes a high-ranking Geisha to carry out a silent vengeance: assassinating the emperor’s most trusted men one by one, spreading paranoia and terror throughout Japan, until finally infiltrating the palace and ending Bokun’s life.
Softwares




This project tells the story of Tenebro and Solis, entities of light and darkness who find destruction to be their pastime. After losing the Grimario Clavis, a book containing the secrets of the universe, it falls into the hands of Agatha, a young witch seeking revenge. Her discovery sets off a conspiracy against the omniscient beings, unleashing a great battle on Earth for the fate of all existence.
Softwares






The Divas is an experimental project focused on fashion design applied to illustrated characters, aiming to explore different textile textures, color combinations, and bold designs. Fashion design, being a personal passion, is reflected here through the creation of powerful, eccentric, and extravagant female characters, where each illustration seeks to convey a strong and unique presence. Under this concept, The Divas become visual muses that celebrate fashion as a language of creativity and power.
Softwares




Cyborgz is an experimental illustration project whose main goal was to explore cyberpunk aesthetics from a personal and creative perspective. Through two main pieces, it delves into metallic forms, neon lights, and vibrant contrasts that evoke a dystopian future—yet with a unique style that merges the human and the technological. The intention was to play with textures, color, and composition to bring to life characters that convey strength, mystery, and a futuristic aura filled with visual energy.
Softwares




When ideas become
Illustrations
I
l
l
u
s
t
r
a
t
i
o
n
s


When ideas become
Illustrations
I
l
l
u
s
t
r
a
t
i
o
n
s
Sneak peak of my works


Henko was a project developed to create an animated film that tells the story of Senshi, a young woman who, after losing her family and home at the hands of Emperor Bokun, swears revenge. With the ancestral knowledge of her samurai father and onmyoji mother, Senshi makes a pact with a fearsome Jorogumo and becomes a high-ranking Geisha to carry out a silent vengeance: assassinating the emperor’s most trusted men one by one, spreading paranoia and terror throughout Japan, until finally infiltrating the palace and ending Bokun’s life.
Softwares








This project tells the story of Tenebro and Solis, entities of light and darkness who find destruction to be their pastime. After losing the Grimario Clavis, a book containing the secrets of the universe, it falls into the hands of Agatha, a young witch seeking revenge. Her discovery sets off a conspiracy against the omniscient beings, unleashing a great battle on Earth for the fate of all existence.
Softwares










The Divas is an experimental project focused on fashion design applied to illustrated characters, aiming to explore different textile textures, color combinations, and bold designs. Fashion design, being a personal passion, is reflected here through the creation of powerful, eccentric, and extravagant female characters, where each illustration seeks to convey a strong and unique presence. Under this concept, The Divas become visual muses that celebrate fashion as a language of creativity and power.
Softwares




Cyborgz is an experimental illustration project whose main goal was to explore cyberpunk aesthetics from a personal and creative perspective. Through two main pieces, it delves into metallic forms, neon lights, and vibrant contrasts that evoke a dystopian future—yet with a unique style that merges the human and the technological. The intention was to play with textures, color, and composition to bring to life characters that convey strength, mystery, and a futuristic aura filled with visual energy.

Serapheia is a project that initially began as a sculpture proposal for Comic Con 2023, where it was first exhibited under the name Tenebris. Over time, the concept evolved through a redesign process that refined its aesthetics and gave it a new identity. The final result is Serapheia, a mystical character whose name derives from the seraphim, evoking strength, mystery, and a dark celestial aura. This illustration represents the most mature and defined version of the character, blending fantastical and gothic elements with a distinctive personal style.
Softwares



Serapheia is a project that initially began as a sculpture proposal for Comic Con 2023, where it was first exhibited under the name Tenebris. Over time, the concept evolved through a redesign process that refined its aesthetics and gave it a new identity. The final result is Serapheia, a mystical character whose name derives from the seraphim, evoking strength, mystery, and a dark celestial aura. This illustration represents the most mature and defined version of the character, blending fantastical and gothic elements with a distinctive personal style.
Softwares


Serapheia is a project that initially began as a sculpture proposal for Comic Con 2023, where it was first exhibited under the name Tenebris. Over time, the concept evolved through a redesign process that refined its aesthetics and gave it a new identity. The final result is Serapheia, a mystical character whose name derives from the seraphim, evoking strength, mystery, and a dark celestial aura. This illustration represents the most mature and defined version of the character, blending fantastical and gothic elements with a distinctive personal style.




